Configuring EvoFX to integrate scoring from the Squore app
In this article, you will learn how to configure the EvoFX to integrate scoring data from the Squore app.
Before you begin
To learn how to transition a graphic to live in EvoFX
broadcast graphics platform studio, refer to this article.Configuring EvoFX to integrate scoring from the Squore app
- Navigate to the Squore app webpage at https://squore.double-yellow.be/live.
- Apply the desired filters on the Squore webpage and copy the URL from the app.
- When creating the URL in the Squore app, ensure you select "Apply and Full Screen" before copying the URL for encoding.
- After creating the URL, visit https://www.urlencoder.org/ and encode the copied URL.
- Paste the encoded URL into the settings text field in the EvoFX scene studio's graphic.
- The final settings text field should look like this: "?data_source=squore&text_input_11=<encoded_url>"
- Once the URL is saved, the graphic will appear in the live window, provided the graphic has been transitioned to live.
Note: If you need the link for the scene studio of the EvoFX, contact us at
support@banyanboard.com to get the link.
Navigate to the Squore app webpage
Apply the desired filters on the Squore webpage to create URL
Visit urlencoder.org and encode the URL copied from the Squore app
Paste the encoded URL into the settings text field in the EvoFX scene studio's graphic
Note: Ensure the settings text field in the scene studio's graphic looks like this:
?data_source=squore&text_input_11=<encoded_url>
Preview the graphic in the scene studio of the EvoFX
Note: It may take a few seconds for the graphic to load for the first time, but it will load faster in subsequent attempts.
Transition the graphic to live in the scene studio of the EvoFX
Overwrite default data in graphics by using custom text inputs
- You can overwrite the default data in the graphic by customizing it through text inputs.
- To do this, access the text input dialog box by clicking on the settings button, as shown below. Once clicked, the text input dialog box will appear.
In the image below, on the left side, you can see the graphic displaying data from the customized text input values. On the right side, you can see the text input box where the customized text inputs with their values are entered.
Text Input | Value as shown above | Description |
1 | #ffff00 | It is the hex code of the color "yellow" that is on the player 1 side of the scorebug. |
2 | #ff00ff | It is the hex code of the color "pink" that is on the player 2 side of the scorebug.
|
3 | TOURNAMENT NAME | It can be used to display the name of the tournament. |
4 | PLAYER 1 NAME | It can be used to display the name of the left side player. |
5 | 2 | It can be used to display the set score of the left side player. |
6 | 6 | It can be used to display the current game score of the left side player. |
7 | 7 | It can be used to display the current game score of the right side player. |
8 | 1 | It can be used to display the set score of the right side player. |
9 | PLAYER 2 NAME | It can be used to display the name of the right side player. |
10 | GAME NUMBER | It can be used to display the current game number. |
11 | https%3A%2F%2Fsquore.double-yellow.be%2Flive%3Ffullscreen%3Dtrue%26showOnlyLastX%3D1 | Overwrites the default data coming from the score app. |
12 | REFEREE NAME | It can be used to display the referee name. |
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